7 Design Tips From Super Metroid

7 Design Tips From Super Metroid

That’s right, we’re talking about that 1986-2016 side-scrolling action-adventure series that spawned a bunch of copycat games and made up 50 percent of the inspiration behind the Metroidvania genre (the other 50 percent being Castlevania, of course) . ....

Minecraftian Narrative Mini Guide Part 2

Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. Last time, we discussed the concept of a narrative scripting language that could revolutionize the way players interact with a game world. We considered the...

Minecraftian Narrative Mini Guide Part 1

Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website.   Minecraft’s capacity for simple, direct, consumer-level editing of the 3D world has brought upon revolutions in game design and has joyously perforated...