by Black Shell Media | Feb 26, 2017 | Blog, Game Design, Guest Post, Technology, Writing
Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. Minecraft’s capacity for simple, direct, consumer-level editing of the 3D world has brought upon revolutions in game design and has joyously...
by Black Shell Media | Feb 12, 2017 | Blog, Business, Guest Post, Marketing
Today’s guest post by Jon Denton, video game critic and consultant, originally aired on Jon’s YouTube channel as a video. Check it out! In my eleven years of covering games, consulting on games, and even on occasion helping market games, the sheer...
by Dorian Karahalios | Feb 7, 2017 | Blog, Game Design, Writing
In Part 1 of Pumpkin Spice Plotte, I introduced the first four of the seven basic plots: Overcoming the Monster, Rags to Riches, The Quest, and The Voyage and Return. This time around, we’re going to be talking about the final three, which have a bit more nuance to...
by Dorian Karahalios | Feb 4, 2017 | Blog, Writing
There comes a time for every indie game dev where they reach the point where they have to string together some sort of a story. From infinite runners to rogue-likes to shoot ‘em ups, the writing in your game will place all the art, music, and game mechanics into...
by Dorian Karahalios | Jan 5, 2017 | Blog, Game Development, Writing
So, you’re well on your way in the development process. You’ve got a really solid core gameplay loop, the controls are tight and fun, the music is bouncin’, and your main storyline is doing pretty well. But there’s something else you want to add to your game. You...