by Daniel Doan | Apr 9, 2017 | Blog, Game Design, Game Development
If you are creating a story built on sequences of quests, you’ll need to think beyond script and storyline. There needs to be a depth of actions that your player must go through in order to make the game more impactful. Games that focus solely on story can seem a bit...
by Black Shell Media | Apr 7, 2017 | Blog, Guest Post, Writing
Today’s guest post is co-authored by Nikola “Mentoluptus” Banko and Vlatko “Wladisha” Goljevacki of Black Olive Games. A lot of games have appeared lately that feature lots of reading and navigating through conversations (Shadowrun,...
by Black Shell Media | Mar 26, 2017 | Blog, Game Design, Guest Post, Technology, Writing
Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. Part 1, Part 2, Part 3, and Part 4 can be found here. Today’s the day! We’ve gotten an idea of what form Toki Sona-based narrative scripting will take, and...
by Black Shell Media | Mar 5, 2017 | Blog, Game Design, Guest Post, Technology, Writing
Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. In the previous article, I explored the necessary elements of a “Minecraftian” game mechanic: one tailored for accessible and steady skill...
by Dorian Karahalios | Mar 3, 2017 | Blog, Writing
“A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on [their] fellow man.”...