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Speak Some Evil: The Secret to Good Video Game Dialogue (Part 2)

by Abhinav Narain | Aug 1, 2016 | Blog, Game Design, Writing

“The Last of Us” – 2013 (Image Source)   In Part One of our discussion, we identified that the secret to good video game dialogue was no dialogue wherever possible. We also examined how many video games that don’t have any dialogue at all...
3 Times a Game Universe Felt Real: Storytelling and World-building

3 Times a Game Universe Felt Real: Storytelling and World-building

by Abhinav Narain | Jul 31, 2016 | Blog, Game Design, Writing

World-building and interactivity were meant for each other. The fact that the audience has control over the outcome of a gaming experience opens up a vast range of possibilities for storytelling lore exploration. As players, the more immersed we are in the backstory,...
Reading Between the Lines: What Passive Storytelling Teaches Us—Part 1, Submerged

Reading Between the Lines: What Passive Storytelling Teaches Us—Part 1, Submerged

by Joel Silalahi | Jul 30, 2016 | Blog, Game Design, Writing

Everybody knows about big AAA games, with stories befitting a box office motion picture: Telltale’s The Walking Dead for example, or Uncharted 4: A Thief’s End by Naughty Dog. They’re praised for their powerful and compelling narrative. The pace, the...

Speak No Evil: The Secret to Good Video Game Dialogue (Part 1)

by Abhinav Narain | Jul 25, 2016 | Blog, Game Design, Writing

“Journey” – 2012 (Image Source)   The world of fiction writing is diverse—stories, today, are being told in a plethora of mediums, including video games. That being said, no matter what platform audiences will be experiencing your story through,...
Game Design: Open World Vs. Linear

Game Design: Open World Vs. Linear

by Jennifer Mendez | May 15, 2016 | Blog, Game Design, Game Development

In the beginning stages of development, you may find this question rattling around in your mind – is your game concept better executed as open world, or more linear? By now, you probably know that some games lend themselves well to both forms, while others...
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