by Dorian Karahalios | Nov 22, 2016 | Blog, Game Design, Writing
Story is often one of the last things that gets considered when prototyping out a new game. We may have a general idea of the characters and what we want in terms of “boss fights,” but when it comes down to the details, game mechanics are often solidified...
by Raghav Mathur | Nov 15, 2016 | Blog, Business, Game Development, Marketing
When I started working with Daniel on SanctuaryRPG, I had no idea what I was in for as an indie game producer. Quite honestly, I don’t think any of the team ever thought that SanctuaryRPG could turn into anything beyond just a hobbyist side project that gets a few...
by Alex Cicala | Oct 13, 2016 | Blog, Game Design
Call of Duty, as far as I can remember, has never lost steam when it came to sales, activity and community interaction. Aside from some scrutiny, the franchise has been successful with many perks. There are multiple modes for single player, multi player and co-op....
by Jennifer Mendez | Sep 20, 2016 | Blog
Overview In the gaming industry, everything is driven by the design, even the story. There are very few instances where the story drove designers to make the choices they did. Despite this fact of life, writers still play an important role in the industry,...
by Alex Cicala | Sep 14, 2016 | Blog, Game Design
[Warning: Contains Spoilers for Assassin’s Creed 2/Brotherhood/Revelations] As a fan, I feel that I was somewhat betrayed by the developer of the Assassin’s Creed series, who sacrificed story for essentially what could be looked at as simply continued...