Franchise Fatigue: When to Conclude Your Story

Franchise Fatigue: When to Conclude Your Story

Overview In the gaming industry, everything is driven by the design, even the story. There are very few instances where the story drove designers to make the choices they did. Despite this fact of life, writers still play an important role in the industry,...
Assassin’s Creed: What Could Have Been

Assassin’s Creed: What Could Have Been

[Warning: Contains Spoilers for Assassin’s Creed 2/Brotherhood/Revelations] As a fan, I feel that I was somewhat betrayed by the developer of the Assassin’s Creed series, who sacrificed story for essentially what could be looked at as simply continued...