by Tania Jensen | Sep 1, 2016 | Blog
Last time, we talked about the Bartle Taxonomy and how, even twenty years later, it still holds true for many multiplayer games. It makes a good guide for the creators who are working with that type of game, but what of the developers that want to make a single-player...
by Jerrod Bacon | Aug 27, 2016 | Blog, Game Development
If you don’t know what a ‘Game Jam’ is, than this article will be a huge eye opener and hopefully give you the motivation you need to head out to your first one. A game jam is a get together for people who are interested in game development. Developers and aspiring...
by Jerrod Bacon | Jul 24, 2016 | Blog
How many of you aspiring game developers hate creating characters, either playable or not? I myself was guilty of jotting down only two to three bullet points for a characters blurb. My problem is that every time I revisited that character’s blurb, I changed altered...
by Black Shell Media | Jun 4, 2016 | Blog, Game Design, Game Development
This post first appeared on the Pixel Paton blog! Thanks to Terry Paton for letting us cross-post. My name is Terry Paton, I’ve made many games now over a 8 year period, mostly self taught. My advice typically comes from being a solo, independent developer, though...
by Black Shell Media | Jun 1, 2016 | Blog
This post first appeared on the Gingear Studio blog! Why I Quit my Dream Job at Ubisoft Back in 2005, I remember my boss asking me where I’d see myself in 10 years. I answered without hesitation: I want to be a software architect on a big-ass AAA project! The dream...