by Alex Cicala | Mar 8, 2017 | Blog, Game Development
If you have ever played a competitive first person shooter you may have heard people refer to “hitboxes.” A hitbox is designed to compensate for movement of a character, lag experienced in network play and register hits from enemy projectiles to help the...
by Tania Jensen | Nov 20, 2016 | Blog, Game Development
Anyone who’s played the recently-popular mobile dating game Mystic Messenger knows its main MO for setting itself apart is by incorporating a phone-and-messaging system that bases itself around a real-life clock. The entire game takes place in a series of chatrooms...
by Alex Cicala | Oct 24, 2016 | Blog, Game Design
Games that have loot mechanics and randomized content always interest me and always seem to represent how far game design has come. Titles that have these mechanics have being constructed in a way to have a constant climb in difficulty or challenge whilst always...
by Alex Cicala | Oct 10, 2016 | Blog, Game Design
These days, movie-licensed games don’t usually offer much when it comes to unique and refreshing game play and experiences. Games based on movies normally don’t sell well and likely end up in the bargain bin the year of release. So when it came to a game...
by Abhinav Narain | Sep 24, 2016 | Game Design, Game Development, Uncategorized, Writing
(Source: The Last of Us Website) Pattern in gameplay is crucial, but it can also be detrimental to the enjoyment of the game. The player’s ability to succeed and influence the outcome of their experience is based upon their ability to recognize the rules that hold the...