by Jerrod Bacon | Feb 10, 2017 | Game Design
What does Starbound, Stardew Valley, or any browser game with the word “Clicker” in the title have in common? Numbers and time: at their core, these games are strictly about these mechanics, but it’s the ways developers disguise them that provide an...
by Jennifer Mendez | Dec 30, 2016 | Blog
Should video games and movies be fueling one another? That’s the question of the day, since IGN reported that the Assassin’s Creed film design impressed Ubisoft and would more than likely help influence the next installment in the game series. Just a few...
by Black Shell Media | Oct 28, 2016 | Guest Post, Uncategorized, Writing
This is a guest post by Athena Hacker. Editor’s Note: Article contains bullying, murder, suicide, tragedy, triumph, and love. Don’t say I didn’t warn your heartstrings. People with creative tendencies are often referred to as visionaries. Many people...
by Yixin Li | Oct 23, 2015 | Blog, Game Development
Games and ideas in general can either be popular or unpopular. But it can be hard to determine what makes an idea popular and what makes it tiresome and boring. For your benefit, we at Black Shell Media have created a guide with some of the things that you will need...