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For the Love of Numbers: Incrementals, Farm Sims, and Survival

For the Love of Numbers: Incrementals, Farm Sims, and Survival

by Jerrod Bacon | Feb 10, 2017 | Game Design

What does Starbound, Stardew Valley, or any browser game with the word “Clicker” in the title have in common? Numbers and time: at their core, these games are strictly about these mechanics, but it’s the ways developers disguise them that provide an...
Cross-pollination: Movies & Games Fueling Each Other

Cross-pollination: Movies & Games Fueling Each Other

by Jennifer Mendez | Dec 30, 2016 | Blog

Should video games and movies be fueling one another? That’s the question of the day, since IGN reported that the Assassin’s Creed film design impressed Ubisoft and would more than likely help influence the next installment in the game series. Just a few...

The Cycle of Life and Death: Why I Choose to be a Creative

by Black Shell Media | Oct 28, 2016 | Guest Post, Uncategorized, Writing

This is a guest post by Athena Hacker. Editor’s Note: Article contains bullying, murder, suicide, tragedy, triumph, and love. Don’t say I didn’t warn your heartstrings. People with creative tendencies are often referred to as visionaries. Many people...
Game Development 101: How To Make A Popular Game

Game Development 101: How To Make A Popular Game

by Yixin Li | Oct 23, 2015 | Blog, Game Development

Games and ideas in general can either be popular or unpopular. But it can be hard to determine what makes an idea popular and what makes it tiresome and boring. For your benefit, we at Black Shell Media have created a guide with some of the things that you will need...
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