by Jerrod Bacon | Oct 26, 2016 | Uncategorized
Using a perspective from within your game’s story is an incredibly ingenious way to interact with your audience, as well as have them participate in the lore of your game or simply follow and get hyped, keeping their attention on your product. The character of Sombra...
by Abhinav Narain | Oct 20, 2016 | Business, Game Design, Game Development, Uncategorized
Nonprofit organizations have been well known to be powerful forces for good in society, and gaming nonprofits are no exception. As the gaming industry continues to expand, so too does the belief that games may have more to offer society than just entertainment. The...
by Barbara PM | Oct 12, 2016 | Blog, Technology, Uncategorized
Video games have normally been the enemy parents have fought against so their children can go outside and play like, “In the good old days.” However, numerous studies have proved that video games encourage motivation and reasoning ability, help with acquiring...
by Abhinav Narain | Sep 29, 2016 | Blog, Game Design, Game Development, Uncategorized
Just as video games are diverse, so too are the game engines we use to make them. The act of beginning the development process for a video game is not a commitment to be taken lightly. Depending on the scope of the game or the number of people beginning this journey...
by Joel Silalahi | Sep 28, 2016 | Blog, Game Design, Game Development, Uncategorized
If you’re like me and way into all this sci-fi nonsense, then you were probably excited when the first reveal of No Man’s Sky surfaced on the internet. A game that allows you to travel through space and land on planets without a loading screen? What? Yes...
by Abhinav Narain | Sep 24, 2016 | Game Design, Game Development, Uncategorized, Writing
(Source: The Last of Us Website) Pattern in gameplay is crucial, but it can also be detrimental to the enjoyment of the game. The player’s ability to succeed and influence the outcome of their experience is based upon their ability to recognize the rules that hold the...