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The Minecraftian Narrative Part 5: Character, Agent, & StoryMind

The Minecraftian Narrative Part 5: Character, Agent, & StoryMind

by Black Shell Media | Mar 26, 2017 | Blog, Game Design, Guest Post, Technology, Writing

Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. Part 1, Part 2, Part 3, and Part 4 can be found here. Today’s the day! We’ve gotten an idea of what form Toki Sona-based narrative scripting will take, and...
The Minecraftian Narrative Part 4: ‘Twas a Dark and Stormy Night

The Minecraftian Narrative Part 4: ‘Twas a Dark and Stormy Night

by Black Shell Media | Mar 19, 2017 | Blog, Game Design, Guest Post, Technology, Writing

Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. Part 1, Part 2, and Part 3 can be found here. At this point, I’ve communicated the basics of the Toki Sona language (a “story-focused” Toki Pona), its...
8 Things I Learned Building a Geopolitical Strategy Game

8 Things I Learned Building a Geopolitical Strategy Game

by Black Shell Media | Mar 14, 2017 | Blog, Game Design, Game Development, Guest Post

Today’s guest post is by Ryan Hewer. He is the founder of Little Red Dog Games, creator of the geopolitical strategy Rogue State and the upcoming rogue-like space adventure survival game Deep Sixed. 1. You’re Building a Mirror, Not a Picture Frame Our...
The Minecraftian Narrative: Part 2

The Minecraftian Narrative: Part 2

by Black Shell Media | Mar 5, 2017 | Blog, Game Design, Guest Post, Technology, Writing

Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website.   In the previous article, I explored the necessary elements of a “Minecraftian” game mechanic: one tailored for accessible and steady skill...

The Minecraftian Narrative: Part 1

by Black Shell Media | Feb 26, 2017 | Blog, Game Design, Guest Post, Technology, Writing

Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website.   Minecraft’s capacity for simple, direct, consumer-level editing of the 3D world has brought upon revolutions in game design and has joyously...
From Start to Finish: The Logo Development for Abandon Ship

From Start to Finish: The Logo Development for Abandon Ship

by Black Shell Media | Feb 15, 2017 | Blog, Business, Guest Post, Marketing

This article by Gary Burchell first appeared on the Abandon Ship game dev blog.   In this post we’re going to look at the step-by-step development of the logo for Abandon Ship, both in its current incarnation and our original logo, which very early fans of the...
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