by Michael Murphy | Dec 2, 2015 | Blog, Game Design
When we play and make video games we often forget about the small details that make the big picture clearer. Perhaps one of the most important, but overlooked, aspects of a game is the Heads-Up-Display- or HUD for short. If you ever played Call of Duty’s “Hardcore...
by Michael Murphy | Nov 27, 2015 | Game Development
With so many great game ideas rushing from your imagination it can be hard to pin down a point of attack for your next project. Whether it’s an shooter or a kart racer there are many approaches that can be taken when developing a game. Each approach has different...
by Michael Murphy | Nov 20, 2015 | Blog, Game Design
When describing a game most people usually go for one of four points of description- the story, the world, the characters, and a frame of reference.These descriptions can be a little troublesome and confusing especially describing Open World games and Sandbox...
by Michael Murphy | Nov 10, 2015 | Blog
How fast should your plot points flow? What is the perfect balance of action and rest? These questions are all elements of pacing- the intensity of your game. Proper pacing allows you as the developer to not have to crank your game to max every level, which could lead...
by Michael Murphy | Nov 4, 2015 | Blog, Game Development
Jumping into a project head first can feel overwhelming at times. Today we are going to discuss three tips that can help aid your next game and help you set a scope. Scope is how big or small your game is relative to a few factors such as abilities, team members,...