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Top 5 Digital Collaboration Tools for Remote Teams

by Katie Conigliaro | Aug 8, 2016 | Blog, Business, Game Development

  In the ever growing internet age it is becoming more and more common for people living hundreds, even thousands of miles apart, to be working together. While this is great for diversifying teams and drawing talents together from around the world, it can...

YouTube is Indie Dev Marketing Heaven – Here’s Why

by Katie Conigliaro | Jul 26, 2016 | Blog, Marketing

I’m going to put this bluntly. If you aren’t using YouTube to market your game, you’re doing it wrong. YouTube is currently the best marketing tool in an indie developer’s toolbox. Think I’m exaggerating? Strap in and keep reading,...

How to Write Killer Game Descriptions that Sell

by Katie Conigliaro | Jul 18, 2016 | Blog, Game Development, Marketing, Writing

Meet Dave. Dave has created an amazing game that he knows players are going to love. He is ready to put it on the market and can’t wait for people to play it. There’s just one thing standing between Dave and the submission button: that pesky description...

Lessons from Inside: Tiny Details with a Big Impact

by Katie Conigliaro | Jul 9, 2016 | Blog, Game Design, Game Development

Playdead, the indie developers behind the critically acclaimed Limbo, released Inside, their second game, at the end of last month. And frankly, it is a work of art. Visually, the game designers were clearly more interested in creating something stylistically...

Why Choice-Based Games Continue to Leave Players Disappointed

by Katie Conigliaro | Jul 2, 2016 | Blog, Game Design, Game Development

The number of choice-based games has skyrocketed in the last few years, perhaps owing their new space in the mainstream in part to Sony’s wildly successful Until Dawn. A number of recent choice-based indie games, such as Life is Strange and Oxenfree, have...
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