Game Design 101: Designing Shooting Games

Game Design 101: Designing Shooting Games

Whether we discuss first-person shooters, third-person shooters, or games which supply a choice of both, the genre used to come down to a couple basics: make guns look as realistic as possible, have the starkest presence of a plot, and have the player feel as if they...
Game Design 101: Keeping Up With Modern Games

Game Design 101: Keeping Up With Modern Games

Every now and then I find myself delving into the past, re-experiencing the games which made me fall in love the industry.  Missile Command, Pong, Asteroids, and many more can be accounted as the first games to keep kids glued to television screens everywhere when...
Game Writing 101: Creating A Good Villain

Game Writing 101: Creating A Good Villain

Many times, I find myself unimpressed by a game’s faulty plot. I end up feeling disconnected, uninterested and generally disappointed when I complete a video game. However, I do find solace in knowing there is hope for a game lacking in plot. My hope is found in...
Game Design 101: The Nagging Nancy

Game Design 101: The Nagging Nancy

After a player gets through button smashing their way through the start screen and intro video of the game, the last thing the player wants is to be bossed around by NPC’s.  Nothing is more boring than feeling lack of control, especially when playing a video game....