by Black Shell Media | Jun 12, 2017 | Blog, Game Design, Game Development, Indie Insider, Interview
Indie Insider Indie Insider #38 - Rich Vreeland, Disasterpeace Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 30 seconds 00:00 / 67:09 Subscribe Share RSS Feed Share Link Embed Download file | Play in new window | Duration: 67:09 |...
by Jennifer Mendez | Jun 12, 2017 | Blog, Marketing
If you want your game to get covered by journalists, bloggers, and influencers, having a solid and effective press kit is absolutely necessary. Whether it’s AAA titles like Prey or indie titles like Nuclear Throne, games that want to stir up a lot of attention from...
by Jennifer Mendez | Jun 9, 2017 | Blog, Business, Marketing
The biggest problem game developers face today is the issue of discovery. Roughly 500 games launched per day on iOS in 2014. And last year, 4,207 games launched on Steam. With hundreds of free-to-play games, digital downloads, online offerings, social media accounts,...
by Jennifer Mendez | Jun 7, 2017 | Blog
May 5th marked the release of the highly anticipated Prey, a re-imagining of the original 2006 game by the same name. Originally created by Human Head Studios, the 2006 version featured Cherokee Domasi “Tommy” Tawodi, as well as the character’s...
by Jennifer Mendez | Jun 5, 2017 | Blog, Marketing
In a day and age where new titles hit the market on a daily basis, being able to stand out from the crowd is super important. In 2016, 4,207 games launched on Steam. Steam doesn’t let you launch games on weekends, so that’s approximately 16 games per day. How do you...