by Jennifer Mendez | Jan 23, 2017 | Blog, Technology
Nintendo Switch has been all over gaming news as of late, but with so much going on, it’s time for a quick rundown. After all, this is something created by one of the most loved companies in the world, and yet, it’s also one of the most complicated,...
by Raghav Mathur | Jan 22, 2017 | Blog, Business
The above image is a rarity. I meet my team face-to-face maybe four times a year, tops. For the past few years during my time at Black Shell Media, we’ve worked only as a remote team. No physical offices, no shared working spaces, nothing. Just good old Skype...
by Jerrod Bacon | Jan 21, 2017 | Blog, Game Design, Writing
The setup: four people around a table comparing numbers on a sheet and the result of a dice roll. Sitting in front of them is the person pulling the smoke and mirrors around the players, showing them the Land of Oz. This group, together, tells a great story of heroes...
by Alex Cicala | Jan 20, 2017 | Blog, Game Design, Game Development
Following up on my previous post on Level Design, I focused on many popular mainstream games and the design included in those titles. The problem with that is for independent developers, getting access to the skillset and technology used in those games is harder....
by Katie Conigliaro | Jan 19, 2017 | Blog, Game Design, Game Development
One of my favorite things about indie games is that their developers have the ability to take risks that AAA titles simply don’t. One area indie developers often take risks by doing something completely different and unique is in their art design—and this is a...