by Black Shell Media | Dec 26, 2016 | Blog, Game Development, Indie Insider, Interview
Indie Insider Podcast - Black Shell Media Indie Insider Podcast #16 - Luke Muscat, Creator of Fruit Ninja Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 30 seconds 00:00 / 57:28 Subscribe Share Apple Podcasts Spotify RSS Feed Share...
by Dorian Karahalios | Dec 25, 2016 | Blog
It’s that time of year again for many developers to pack their bags and make the frustrating journey through delayed airports, busy bus terminals, or packed train stations to visit family, friends, and loved ones. While there is the promise of food, love, and...
by Black Shell Media | Dec 24, 2016 | Blog, Business, Game Development, Guest Post
This guest post by Nicholas Laborde of Raconteur Games originally appeared on Gamasutra. Community. This is the word that defines the game industry from my perspective. My name is Nicholas Laborde, and I started a little indie company called Raconteur Games a...
by Black Shell Media | Dec 23, 2016 | Blog, Game Design, Game Development
Playtesting is one of the most important things to do in order to bring a game to market. After all, feedback is the lifeblood of a project. Unfortunately, the people that you want playtesting your game the most—normal, everyday players—don’t necessarily know how to...
by Jennifer Mendez | Dec 22, 2016 | Blog, Game Design
Overview The year 2016 hasn’t been the easiest for America, but when it comes to gaming, it was a huge success. This year marked the return of Dishonored, Doom, and Final Fantasy, to name just a few. Every single month, several games were released, more than a...