by Rocky Kev | Oct 27, 2016 | Business
This post is Part 3 of a three-part series outlining how to network at a gaming convention. In Part 1, we discovered the strategies to networking before a convention. In Part 2, we learned how to make small talk, connect with the person, and get their contact...
by Jerrod Bacon | Oct 26, 2016 | Uncategorized
Using a perspective from within your game’s story is an incredibly ingenious way to interact with your audience, as well as have them participate in the lore of your game or simply follow and get hyped, keeping their attention on your product. The character of Sombra...
by Rocky Kev | Oct 25, 2016 | Business
This article is Part 2 a 3-part series on networking at a convention. Check out Part 1 to discover what to do before a convention to prep for networking success. Below, we’ll be discussing what to do networking-wise during an event. Let’s do a quick refresher of...
by Black Shell Media | Oct 24, 2016 | Blog, Game Design, Game Development, Indie Insider, Interview
Indie Insider Indie Insider Podcast #7 - Archiact Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 30 seconds 00:00 / 31:20 Subscribe Share RSS Feed Share Link Embed Download file | Play in new window | Duration: 31:20 | Recorded on...
by Alex Cicala | Oct 24, 2016 | Blog, Game Design
Games that have loot mechanics and randomized content always interest me and always seem to represent how far game design has come. Titles that have these mechanics have being constructed in a way to have a constant climb in difficulty or challenge whilst always...