Learning from the great Super Mario, Part 2: Implementing and Testing Skills
Last week in Part 1 we learned about the using simple mechanics and about various level design concepts from the Super Mario franchise. This week we will learn about how to implement those mechanics and designs, and later, we’ll cover how Nintendo tests their players using a variety of boss types. Getting Straight to Business! Super … Continue reading Learning from the great Super Mario, Part 2: Implementing and Testing Skills
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