by Raghav Mathur | Jun 16, 2016 | Blog, Game Design, Game Development, Interview
We’re working with Christopher Brendel on his project Lifestream, now on Greenlight, and had the chance to ask him a few questions. 1) Tell us a little about yourself! My name is Christopher Brendel, I am an independent game developer (one of the...
by Jennifer Mendez | Jun 16, 2016 | Blog, Business
E3 has been good to developers and gamers this year, hasn’t it? We saw new technology, new games, cross-play, tournaments, and a woman who just could not contain her love of Elder Scrolls. But not everything was particularly amazing. There were many instances...
by Katie Conigliaro | Jun 13, 2016 | Blog, Game Design, Game Development, Marketing
Horror is a well-established genre within the indie gaming community. It could even be argued that it was one of the first genres where indie developers really made their mark in the gaming industry, with early cult successes like Amnesia: The Dark Descent and Vanish....
by Daniel Doan | Jun 11, 2016 | Game Design, Game Development
Getting Started You’ve probably got some great ideas for your game: a compelling storyline, an interesting art style and whatever bells and whistles you can think of. If you’re holding back from starting your project because you’re worried about the graphics or the...
by Yixin Li | Jun 10, 2016 | Blog, Game Development, Writing
One question that indie developers commonly ask is “how do I come up with a narrative for my game?” Many developers don’t even know where to begin, since building a story requires a very different approach than just laying down code or building a prototype to test...