by Dorian Karahalios | Mar 19, 2016 | Blog, Game Development, Writing
Light stabs in through the gaps in the Venetian blinds as our heroine creeps slowly past the window, her footsteps gentle against the plush carpet of this foreign house’s living room. All is silent, save for the tic tic ticking of an analog clock and our heroine’s...
by Thomas Ponce de Leon | Mar 14, 2016 | Blog, Game Design, Interview
Have you ever stopped to sit down and think, “What kind of music am I going to put into my game?” If you haven’t, you really should. Sit down and think about classic games, games that have withstood the test of time and will remain memorable for years to come. What...
by Michael Murphy | Mar 13, 2016 | Blog, Game Design
Enemies lurked all around. I knew I had to be quick and observant. I was all alone and I only had a few moments to place the bomb before the round ended. I ran forward, dodging the bullets whizzing past my head. I planted the bomb- 15 seconds till detonation. I was...
by Dorian Karahalios | Mar 12, 2016 | Blog, Game Design, Writing
Bowser. Ganondorf. Kefka. Andross. We’ve grown to love and/or hate these iconic villains who tend toward the puppy-kicking end of the How Evil Am I? spectrum. They’ve all got that genocidal je ne sais quoi—that spark for the sinister—that we’ve enjoyed extinguishing...
by Alan McInnes | Mar 9, 2016 | Game Design
Unfortunately, many franchises less than gracefully handled the single biggest evolution in modern game design; the introduction of 3D gameplay. While you could certainly proclaim Sonic the Hedgehog 3 as a good game, you’d be hard pressed to find as many people...