It’s funny how during the length of your career, you’ll come up with millions of ideas, and half of them won’t see the light of day. It sounds depressing, but there’s just not enough time in a lifetime, let alone a day, to satiate a creative streak. While it is entirely possible that your ideas are fantastic (they probably are), it’s unhealthy to hold onto them with an iron fist. It can lead to work complications that may end up holding you back.
It’s Called Teamwork For a Reason
Working on a team means everyone needs to be on the same page. When you’re out of sync and hold onto an idea that everyone else is okay with discarding, it says a lot about you specifically. This isn’t just your game, it’s your team’s. To make sure the game turns out well, the team needs to be able to shine together. Sometimes that means letting go of features to make room for better ones. In the end, your team, and game, need to be more important to you than your ego. Otherwise, no one will want to work with you.
Games Have A Life of Their Own
This is something that only makes absolute sense if you’ve created a game already: your game is alive. It grows from something very small, into a full-fledged, awesome gaming experience. Because of this, it’s important to point out that the ideas you start out with don’t always stick. That’s okay, it’s an organic process as everything starts coming together. For this reason, developers should be flexible; so interconnected to their game that they grow along with it, evolving past the starting ideas. If they don’t, the game will never reach its fullest potential, and neither will the developers in question.
There’s Always A Better Idea Out There
The sad truth is that there’s always going to be a game out there that makes you kick yourself for not thinking of it before. Someone’s light effects, score, level design, and plot will all be better than yours, one way or another. This means that if you’re holding onto ideas for dear life, then you’re placing yourself even farther behind the pack. You’re willingly keeping things so tight, that there’s no room for new, better, bigger ideas to emerge. Don’t be the bitter developer. Be the developer that others are looking at, green with envy.
Game development is one of the few careers that teaches you a lot about yourself, others, and the craft itself. It’s more than game development, it’s human development. Along the way, you’re going to change, and so will your ideas. So will your games, and even your teams. Embracing change in an industry built upon change is crucial.
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