by Black Shell Media | Jun 22, 2015 | Blog
YouTube is one of the best ways to promote a game nowadays, because it’s a free platform and anyone can upload or access it at any given time. If harnessed properly, this can be a goldmine for any game designer, as it can bring in a lot of traffic and astounding...
by Black Shell Media | Jun 20, 2015 | Blog
[Note: This article was originally written in 2012] I love seeing the evolution of our industry. Video games were once associated with Mario and children, then Doom and violent crazies (and children), until most recently, Call of Duty and deadbeat boyfriends (who...
by Black Shell Media | Jun 18, 2015 | Blog
Games are art. No, wait, let me quickly qualify that! Games, can, be art. If a game designer chooses to make a game as an artwork, then that game designer must understand the cores of art. Well, what is important in art? Pretentiousness? Uniqueness? Emotion? Wait, I...
by Black Shell Media | Jun 16, 2015 | Blog
This article is adapted from a Gamasutra article written by Nicholas Laborde. My name is Nicholas Laborde, and I am a raconteur. I’ve always enjoyed telling stories — it’s what inspired me to be a journalist for three years, before focusing on...
by Black Shell Media | Jun 14, 2015 | Blog
The ever-present mechanic I’ve noticed in many Japanese games is Visual Novel dialogue and storytelling. It’s used in games such as Valkyria Chronicles, Disgaea, Advance Wars, Metal Gear Solid, Ar Tonelico… The list just goes on and on. I’m so used to visual novels...