What type of game developer are you?

What type of game developer are you?

Take our game developer personality test and get a ‘freakishly accurate’ description of who you are and why you design games the way you do.

The Rulemaster

You tend to make games with a curious and intriguing set of rules that interact in unexpected ways. Players love your games because of the sense of challenge and discovery of new mechanics that interact with one another.
Traits
• Designs often begin with a set of objects that interact with each other.
• Common sources of inspiration include probability, physics, and economics.
• The goal is to create a challenge for the player.
Limitations
• This kind of system might not be that enjoyable to the player.
• This system might come across as difficult to approach to new users.
• Complex game mechanics and systems can be quite difficult to balance.
Thank you so much for taking my quiz—I spent many long nights researching and developing it. If you’d like to learn more about how Black Shell Media can help you with your marketing efforts, click here.
P.S. You can follow me on Twitter @doandaniel to keep updated on more quizzes!

The Emotionalist

You seek to create an emotional moment and a target emotional experience that hits the mark perfectly. Players love your games because of the intense and oftentimes raw emotions that your game evokes.
Traits
• You start with a mental image of the game, laden with strong emotional detail.
• Everything in your game exists to bring to life the emotion that you seek to explore.
• Gameplay mechanics serve only to enhance the emotional experience of the player.
Limitations
• Your designs are usually based on a vision that can hard to communicate to others.
• Gameplay elements may be poorly fleshed out or not very engaging to play.
• It’s very difficult to gauge reception of certain emotional elements such as humor.
Thank you so much for taking my quiz—I spent many long nights researching and developing it. If you’d like to learn more about how Black Shell Media can help you with your marketing efforts, click here.
P.S. You can follow me on Twitter @doandaniel to keep updated on more quizzes!

The Storyteller

You have a linear sequence of events that you wish to tell the player through your games. As a raconteur, players love your games because of your masterful storytelling.
Traits
• The game is a narrative arc, and gameplay serves to only support the story arc.
• Design efforts may focus strongly on symbolic elements and pacing to evoke emotion.
• The goal is to make players react strongly to the story that has been woven for them.
Limitations
• These experiences can only be played once before they are no longer interesting.
• Instead of letting the player craft their own story, you tell the story for them.
• Failure is rarely an option because there’s a story that must be told.
Thank you so much for taking my quiz—I spent many long nights researching and developing it. If you’d like to learn more about how Black Shell Media can help you with your marketing efforts, click here.
P.S. You can follow me on Twitter @doandaniel to keep updated on more quizzes!

The Worldbuilder

You tend to make games first by envisioning a game world where the player is free to explore. Players love your games because of the sense of exploration and freedom that your world provides.
Traits
• You tend to think of the game world in terms of maps, architecture, towns, races, etc.
• The world existed when the player was gone and it will exist when the player leaves.
• Reliant on the creation of new vistas to create a sensation of being in the world.
Limitations
• There is so much stuff in the world that it is hard to know when to stop adding.
• Your designs are usually an immense amount of work and can lead to scope creep.
• You can sometimes forget to fill the world with interesting things for the player to do.
Thank you so much for taking my quiz—I spent many long nights researching and developing it. If you’d like to learn more about how Black Shell Media can help you with your marketing efforts, click here.
P.S. You can follow me on Twitter @doandaniel to keep updated on more quizzes!

A game should be…

A challenge.

A journey.

An experience.

A sandbox.

Games should NEVER have…

Sloppy gameplay mechanics.

A predictable storyline.

Linear game worlds.

Boring gameplay.

Prior to starting a new game project…

I’ll outline a good narrative.

I’ll borrow ideas from difficult games.

I’ll find an emotional theme.

I’ll attempt to map out the game world.

An excellent game should encourage the player to…

Explore.

Master skills.

Understand the plot.

Experience.

When a few players suggest that my game might be too difficult, I should…

Make it slightly harder.

Perform an emotional analysis.

Make it MUCH easier.

Make it slightly easier.

A game should push the player’s skills to their limits.

Yes, the more the merrier!

Yes, although it has to mesh with the world.

No, skill should not be a factor at all.

No, as long as the plot is cohesive.

When crafting a game world, it’s important to…

Make the world as believable as possible.

Teach the player as much as possible.

Make the player feel happy.

Have the plot be masterfully written.

A game MUST contain a compelling storyline to be engaging.

Absolutely.

Yes, but the player should also make it up as they go along.

Not necessarily. The mechanics are more important.

Only if it’s deeply emotional.

Games should be infinitely replayable.

Yes, and it has to be very challenging.

Yes, and the player has to have as much freedom as possible.

Not necessarily, although it has to have a good plot.

No, but it shouldn’t matter as long as the player has fun.

A memorable game will make the player frustrated.

Yes, of course! Difficult games are awesome.

Yes, it’s part of the charm.

No, frustration should be eased as much as possible.

No, unless the ga
me world justifies it.

Have you ever developed and released a game?

Yes, and it was amazing!

Yes, and it was a major flop.

No, but I’m working on it.

No, I’m not even a developer. I’m not sure why I even took this quiz.