by Tania Jensen | Oct 3, 2016 | Blog, Game Development
A few months back, our own Katie Conigliaro wrote a piece about the top 5 digital collaboration tools for remote teams. The internet has revolutionized how we communicate and has allowed collaborations between teams that wouldn’t have been possible in the past. This...
by Tania Jensen | Sep 15, 2016 | Blog
Featured image courtesy of Mats Lindh In 2005, Activision published a music rhythm game that made waves throughout the US. Guitar Hero allowed anyone to grab the controller and become a rock star, throwing themselves into the shoes of Slash, Jimmy Page, Ritchie...
by Tania Jensen | Sep 3, 2016 | Blog, Game Development
There’s no doubt that no matter whether you play Pokémon Go or don’t, you’ve probably heard all the accolades and complaints about it. There’s plenty of good: it gets people out of the house, moving and meeting up with each other; the AR mode is fun to play with; and...
by Tania Jensen | Sep 1, 2016 | Blog
Last time, we talked about the Bartle Taxonomy and how, even twenty years later, it still holds true for many multiplayer games. It makes a good guide for the creators who are working with that type of game, but what of the developers that want to make a single-player...
by Tania Jensen | Aug 24, 2016 | Blog, Game Design
We love classifying ourselves. Thousands of personality quizzes exist on the internet, inviting us to figure out what our preferences say about us. If you’re a gamer who loves these kinds of things, then you may have heard of the Bartle Test, which, simply put, helps...